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Isaac Chang

Mentor Department



This research investigates the feasibility of reducing or eliminating cybersickness due to sensory conflict during a virtual reality (VR) session. Cybersickness is a cluster of symptoms that occur without physical motion. These symptoms may include nausea, oculomotor issues, and general disorientation. With the introduction of virtual reality in research and education, the issue of cybersickness poses a potential risk for user experience, performance, and data validity. Studies show that sensory conflict theory, the conflict of being stationary while visual inputs are manipulated, may cause motion sickness or cybersickness in VR simulations. Synchronizing body movements to the visual inputs from the virtual reality simulation may reduce or eliminate the effects of sensory conflicts that cause cybersickness.

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