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Publication Date

4-1-2022

Document Type

Poster

Degree Type

Graduate

Department

Creative Technologies

Mentor

Sercan Şengün

Mentor Department

Creative Technologies

Abstract

This study focuses on tensions and conflicts between the developers and the players of massively multiplayer online games (MMOs), that emerge while developers struggle to regulate the public and the cultural domains of the virtual worlds and players generate methods to resist these regulations. Apart from deconstructional interventions like cheating and exploitation, players also stay at odds with the developers within the domains of intellectual properties, fan culture and other cultural behaviors. The study appropriates these tensions as collaterals of cultural governance in digital domains and discusses them with case studies.

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