Title

Silent Hill 2 and the Curious Case of Invisible Agency

Document Type

Conference Proceeding

Publication Date

2013

Keywords

Interactive Narrative, Agency, Invisible Agency, Autonomy, Silent Hill, Video Game, Narrative Video Game, Video Game Experience

Abstract

This paper outlines the concept of agency in interactive narratives and focuses on the video game Silent Hill 2 as a successful example that defies the very concept. In what ways agency was deemed as an essential part in interactive narratives and narrative video games are summarized. Then the method of agency in Silent Hill 2 is proposed as an alternative to our familiar understanding of the concept agency and is entitled as invisible agency.

Comments

This proceeding was originally published in Lecture Notes on Computer Science #8230, 10.1007/978-3-319-02756-2_22

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