Title
Silent Hill 2 and the Curious Case of Invisible Agency
Document Type
Conference Proceeding
Publication Date
2013
Keywords
Interactive Narrative, Agency, Invisible Agency, Autonomy, Silent Hill, Video Game, Narrative Video Game, Video Game Experience
Abstract
This paper outlines the concept of agency in interactive narratives and focuses on the video game Silent Hill 2 as a successful example that defies the very concept. In what ways agency was deemed as an essential part in interactive narratives and narrative video games are summarized. Then the method of agency in Silent Hill 2 is proposed as an alternative to our familiar understanding of the concept agency and is entitled as invisible agency.
Recommended Citation
Sengun, Sercan, "Silent Hill 2 and the Curious Case of Invisible Agency" (2013). Faculty Publications – Creative Technologies. 1.
https://ir.library.illinoisstate.edu/fpctk/1
Comments
This proceeding was originally published in Lecture Notes on Computer Science #8230, 10.1007/978-3-319-02756-2_22