Follow

Faculty Publications from 2022

Link

Can Unhappy Pictures Enhance the Effect of Personas? A User Experiment, Joni Salminen, Sercan Sengun, Joao M. Santos, Soon-gyo Jung, and Bernard J. Jansen

PDF

Contours of Virtual Enfreakment in Fighting Game Characters, Sercan Sengun, Peter Mawhorter, James Bowie-Wilson, Yusef Audeh, Haewoon Kwok, and D. Fox Harrell

Link

Do Players Communicate Differently Depending on the Champion Played? Exploring the Proteus effect in League of Legends, Sercan Sengun, Joao M. Santos, Joni Salminen, Soon-gyo Jung, and Bernard J. Jansen

Submissions from 2020

PDF

The Gamification of Code: Programming Through Play in Blended Classrooms, Kristin Carlson and Rick Valentin

PDF

Topic-driven Toxicity: Exploring the Relationship between Online Toxicity and News Topics, Joni Salminen, Sercan Sengun, Juan Corporan, Soon-gyo Jung, and Bernard J. Jansen

PDF

Re-shaped by Mobile Technologies' Disruption: The Videogame Industry in Turkey, Sercan Sengun and Selcen Ozturkcan

Faculty Publications from 2018

PDF

Identifying Regional Trends in Avatar Customization, Peter Mawhorter, Sercan Sengun, Haewoon Kwok, and D. Fox Harrell

Link

From 2,772 Segments to Five Personas: Summarizing a Diverse Online Audience by Generating Culturally Adapted Personas, Joni Salminen, Sercan Sengun, Haewoon Kwok, Bernard J. Jansen, Soon-gyo Jung, Sarah Vieweg, and D. Fox Harrell

Faculty Publications from 2017

Link

Ludic Voyeurism and Passive Spectatorship in Gone Home and Other ‘Walking Simulators', Sercan Sengun

Faculty Publications from 2015

PDF

Why Do I Fall for the Elf, When I Am No Orc Myself? The Implications of Virtual Avatars in Digital Communication, Sercan Sengun

Faculty Publications from 2014

Link

A Semiotic Reading of Digital Avatars and their Role of Uncertainty Reduction in Digital Communication, Sercan Sengun

Faculty Publications from 2013

Link

Silent Hill 2 and the Curious Case of Invisible Agency, Sercan Sengun