Faculty Publications from 2022
Can Unhappy Pictures Enhance the Effect of Personas? A User Experiment, Joni Salminen, Sercan Sengun, Joao M. Santos, Soon-gyo Jung, and Bernard J. Jansen
Contours of Virtual Enfreakment in Fighting Game Characters, Sercan Sengun, Peter Mawhorter, James Bowie-Wilson, Yusef Audeh, Haewoon Kwok, and D. Fox Harrell
Do Players Communicate Differently Depending on the Champion Played? Exploring the Proteus effect in League of Legends, Sercan Sengun, Joao M. Santos, Joni Salminen, Soon-gyo Jung, and Bernard J. Jansen
Submissions from 2020
The Gamification of Code: Programming Through Play in Blended Classrooms, Kristin Carlson and Rick Valentin
Topic-driven Toxicity: Exploring the Relationship between Online Toxicity and News Topics, Joni Salminen, Sercan Sengun, Juan Corporan, Soon-gyo Jung, and Bernard J. Jansen
Re-shaped by Mobile Technologies' Disruption: The Videogame Industry in Turkey, Sercan Sengun and Selcen Ozturkcan
Faculty Publications from 2018
Identifying Regional Trends in Avatar Customization, Peter Mawhorter, Sercan Sengun, Haewoon Kwok, and D. Fox Harrell
From 2,772 Segments to Five Personas: Summarizing a Diverse Online Audience by Generating Culturally Adapted Personas, Joni Salminen, Sercan Sengun, Haewoon Kwok, Bernard J. Jansen, Soon-gyo Jung, Sarah Vieweg, and D. Fox Harrell
Faculty Publications from 2017
Ludic Voyeurism and Passive Spectatorship in Gone Home and Other ‘Walking Simulators', Sercan Sengun
Faculty Publications from 2015
Why Do I Fall for the Elf, When I Am No Orc Myself? The Implications of Virtual Avatars in Digital Communication, Sercan Sengun
Faculty Publications from 2014
A Semiotic Reading of Digital Avatars and their Role of Uncertainty Reduction in Digital Communication, Sercan Sengun
Faculty Publications from 2013
Silent Hill 2 and the Curious Case of Invisible Agency, Sercan Sengun