Document Type
Chapter
SoTL Category
Blended Learning
SoTL Discipline
Science, Math, and Technology
Publication Date
2020
Abstract
Teaching an introductory web design course is already a blended environment. Students meet face-to-face, yet have access to a myriad of online resources, YouTube videos, blogs, and forums to support their learning. However, the challenges of learning to understand code can inhibit students and diminish their motivation to look for resources. The authors have attempted to address this issue by focusing on the use and design of games for learning to code, as well as providing video lecture material in combination with the traditional face-to-face learning environment. By using games and gamification in the course design, the authors have found that students are able not only to bridge their knowledge between modalities more smoothly, but that they understand that there are multiple ways to solve a problem and feel empowered to search for solutions in innovative ways.
Funding Source
This book chapter is available Open Access thanks to a transformative agreement between Milner Library and the publisher IGI Global.
Recommended Citation
Carlson, Kristin and Valentin, Rick, "The Gamification of Code: Programming Through Play in Blended Classrooms" (2020). Scholarship of Teaching and Learning Publications. 124.
https://ir.library.illinoisstate.edu/sotlpubs/124
Comments
This chapter was published in Emerging Techniques and Applications for Blended Learning in K-20 Classrooms, edited by Lydia Kyei-Blankson, IGI Global, 2020, 10.4018/978-1-7998-0242-6.ch005, https://www.igi-global.com/chapter/the-gamification-of-code/242215.