Title
Ludic Voyeurism and Passive Spectatorship in Gone Home and Other ‘Walking Simulators'
Document Type
Chapter
Publication Date
2017
Abstract
Walking simulator video games are a comparatively new genre comprising those games that offer little to no ludic interactivity and agency to their players other than moving through virtual spaces to discover fragments of narratives that may or may not form a coherent story. To understand this genre better, this study focuses on its emergence, relation to the medium in general, and possible engagement appeal for its players. Walking simulator video games construct passive spectatorship roles for their players contrary to more action-centered video games, limit their ludic agency, recount past events rather than offering simultaneous storytelling, and utilize tabula rasa main characters. Derived from the definitions of voyeurism in film and theatre, the concept of ludic voyeurism is further defined to explain the kinds of pleasure a passive spectatorship role can offer to video game players.
Recommended Citation
Sengun, Sercan, "Ludic Voyeurism and Passive Spectatorship in Gone Home and Other ‘Walking Simulators'" (2017). Faculty Publications – Creative Technologies. 4.
https://ir.library.illinoisstate.edu/fpctk/4
Comments
This chapter was published in Video Game Art Reader, Volume 1, https://www.fulcrum.org/epubs/c247dv19v?locale=en#page=31.