Document Type
Article
Publication Date
2024
Publication Title
Nurse Educator
Keywords
card game, gamification, health science education, interprofessional collaboration, nursing education
Abstract
Background:
Gamification is an approach that can be used to introduce interprofessional collaboration in nursing and health science. Card games are an effective and convenient way to educate students about clinical professions.
Purpose:
We compared the perception of an experimental group of students who played an educational card game to a control group that played an uninstructive card game.
Methods:
College students (n = 148) from nursing and health science majors consented to play a 30-minute card game and complete a 13-item survey.
Results:
Perceptions of the card game were significantly better for students in the experimental group who played the interprofessional collaboration game than for those in the control group (t = 10.33, P < .001). Survey subscales were rated significantly higher for respondents who played the interprofessional card game.
Conclusions:
The use of an innovative card game teaching strategy significantly increased the perception of interprofessional collaboration among college students.
Funding Source
This research was funded by the Teaching Innovations Grant awarded by the University Teaching Committee at Illinois State University.
Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
DOI
10.1097/NNE.0000000000001594
Recommended Citation
Joseph, Antony R., Wright, Valerie M., Watkins, Susan M., Goddard, Stacy E., Mast, Daniel D. (2024). Evaluation of the Performance of a Card Game to Introduce Students to Interprofessional Collaboration: A Randomized 2-Group Comparison Study. Nurse Educator 49(4): 206-211, https://doi.org/10.1097/NNE.0000000000001594
Comments
First published in Nurse Educator (2024): https://doi.org/10.1097/NNE.0000000000001594